the "TIME" puzzle was too vague and abiguous... Since there was already a clock scene from the laundry part it made me think I had to remember the clock time shown at that part and reset the game just to find out it had nothing to do with that.
The game is good, it resembles Final Fantasy Tactics in many aspects. But this game is UNNECESSARILY HARD. It is ok to make players GRIND on strategy and rpg games... But it is not ok to make players grind until MAX LEVEL EVA to beat the FIRST BOSS.
The game is good, the battles are nice, there are missions, runes, different equipment. This is all nice. But making the player grind to such extent to beat just the first boss takes away the fun of the game since we (players) will have to waste major time on a repetitive task to get the story to continue.
And locking us on this long cycle of grinding is really boring even with all the positive elements. Imagine being stuck in the first Megaman level for days or keep beating Lvl 2 Caterpies for a week before being able to face the first Gym Leader in Pokemon... Even though this is basicly the only flaw of the game (due to the other ones being small in comparison), this is kind of a major one.
I am a fan and I've played every game from you in Newgrounds, I hope I did not offend you with this review.
This is a promising game. It still lacks further refinement, such as making the movement smoother and fix the song looping on top of each other. But as to gameplay, it lacks chalenge. The game itself is too easy to beat and the cats pose no threat at all due to unlimited ammo, 1-hit kill and their totally predictable movement.
My suggestions are to add some random factors to their movements as well as a variety of enemies... Not to stretch too far from the mouse-cat theme, you could make so that different cat species have different powers, add a limit of ammo for each level (maybe) and nerf the thorns. Making the maze more difficult and having different kinds of cheese giving power-ups would also be a good idea.
This certainly has room for improvement, but for a first try it is a pretty decent job. Good luck on future projects.
I am BIMBO VEGETA, the PERFECTLY SOBER DRUG ADDICT, and my destiny is to GIVE PORN TO THE UNIVERSE
This is rather the shell of a game to be worked on. The reason to that is the game is very predictable on the battle system and still slow paced enough. If you do a similar game decreasing the quantity of battle encounters (which makes the game kinda stressful), elaborate the characters a little more (their current class system have no effect on the joy of the game), include buffs and debuffs, allowing the enemies to use skills, and put a boss/miniboss every now and then... it should be a wonderful game.
I DEMAND TO DOWNLOAD THIS SONG@_@
The game evolves as you play it: the upgrades change the levels themselves. Which means if you come back to the first level after purchasing a few, you will have a different experience from the first time. Plus, it is has an enormous quantity of upgrades and it's quite fun to see the chain reaction of a simple mouse click.
Even when you get all the upgrades the game is still not boring because it changes everytime you play it. There's a wide variety of enemies and a lot of unique playable characters. This game is a treasure.
I think the tic tac toe idea was good, but something is lacking. You can win every game in a simple strategy. And if it comes to the button-mashing part (unless you like to click in a very fast pace) you are likely to lose. I think it can be improved into a second version.
BEAT THE GAME, ALL EQUIPS, 5,575,560 FEET - my last highscore
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